| Unit Name | 
## | 
WS | 
BS | 
St | 
To | 
Wo | 
In | 
At | 
Ld | 
Save | 
Cost | 
| Command Platoon (HQ) | 
0 | 
No Stats: - | 
277 | 
|   Colonel Lawrence (Colnl) | 
1 | 
4 | 
4 | 
3 | 
3 | 
3 | 
4 | 
3 | 
9 | 
5+ | 
[102] | 
| 
Bolter
 | 
|     Trademark Item | 
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. | 
[5] | 
|     Command Section | 
3 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[25] | 
| 
Lasgun (x2); Missile Launcher (x1)
 | 
|       Standard Bearer | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[10] | 
| 
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
 | 
|   Anti-Tank Squad #1 | 
6 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[95] | 
| 
Lasgun; Missile Launcher (x3)
 | 
|   Fire Support Squad #2 | 
6 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[80] | 
| 
Lasgun; Heavy Bolter (x3)
 | 
| Alpha Platoon (InfPL) | 
0 | 
No Stats: - | 
421 | 
|   ASL Alpha Cmd (Lieut) | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
2/3 | 
8 | 
5+ | 
[79] | 
| 
Bolt Pistol (x1); CC Weapon (x1)
 | 
|     Trademark Item | 
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. | 
[5] | 
|     Command Section | 
4 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[36] | 
| 
Lasgun (x1); Lascannon (x1); Grenade Launcher (x2)
 | 
|   Cadian 1st (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[83] | 
| 
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   Cadian 2nd (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[83] | 
| 
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   Delaque 1st (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[88] | 
| 
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   Valhallan 1st (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[88] | 
| 
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
| Beta Platoon (InfPL) | 
0 | 
No Stats: - | 
418 | 
|   Lt. Pagan (Lieut) | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
2/3 | 
8 | 
5+ | 
[76] | 
| 
CC Weapon (x1); Plasma Pistol (x1)
 | 
|     Trademark Item | 
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. | 
[5] | 
|     Command Section | 
4 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[26] | 
| 
Lasgun (x1); Heavy Bolter (x1); Grenade Launcher (x2)
 | 
|   ASL 1st (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[88] | 
| 
Lasgun (x7); Lascannon (x1); Plasma Gun (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   Valhallan 2nd (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[83] | 
| 
Lasgun (x7); Autocannon (x1); Grenade Launcher (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   Mordian 1st (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[83] | 
| 
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
|   ASL 2nd (InfSq) | 
9 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
[88] | 
| 
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
 | 
|     Sergeant | 
1 | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
[6] | 
| 
Laspistol & CC Weapon
 | 
| Storm Troopers (Elites) | 
9 | 
3 | 
4 | 
3 | 
3 | 
1 | 
3 | 
1 | 
8 | 
4+ | 
150 | 
| 
Carapace Armour; Targeters; Deep Strike if allowed; Infiltrate if allowed; Hellgun (x7); Grenade Launcher (x1); Plasma Gun (x1); Frag Grenades
 | 
|   Veteran Sergeant | 
1 | 
3 | 
4 | 
3 | 
3 | 
1 | 
3 | 
2 | 
8 | 
4+ | 
[22] | 
| 
Hellgun; Frag Grenades
 | 
|     #Targeter | 
Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. | 
[0] | 
|     #Carapace Armour | 
Gives a 4+ Armour save. | 
[0] | 
| Ratskin Snipers (Ratln) | 
5 | 
2 | 
4 | 
2 | 
2 | 
1 | 
4 | 
1 | 
6 | 
5+ | 
55 | 
| 
Infiltrate if allowed; Sniper Rifle
 | 
| Hardened Veterans (Elites) | 
4 | 
3 | 
4 | 
3 | 
3 | 
1 | 
3 | 
1 | 
8 | 
5+ | 
145 | 
| 
Each model has a lasgun, which may be replaced by another weapon. However, they can also keep their lasgun, rather than losing it. Models armed with a Special or Heavy weapon lose their other weapons; Commissars will not join this unit.; Sniper Rifle (x1); Bolter (x1); Grenade Launcher (x2); Frag Grenades; Veterans; The squad has the Battle Honours Hardened Fighters (Ignore negative modifiers for morale checks & tests for regrouping) and Steadfast (Unit may attempt to regroup, even when below 50% strength).
 | 
|   Veteran Officer | 
1 | 
4 | 
4 | 
3 | 
3 | 
3 | 
4 | 
3/4 | 
9 | 
5+ | 
[45] | 
| 
CC Weapon (x1); Laspistol (x1)
 | 
|   Veteran Sergeant | 
1 | 
3 | 
4 | 
3 | 
3 | 
1 | 
3 | 
2 | 
8 | 
5+ | 
[23] | 
| 
CC Weapon (x1); Bolter; Frag Grenades
 | 
| Mule (Sentn) | 
1 | 
WS: 3  BS: 3  S: 5  I: 3  A: 1 | 
76 | 
| 
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Lascannon
 | 
|   Armoured Crew Compartment | 
Vehicle does not count as being Open-Topped. | 
[20] | 
|   Searchlight | 
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. | 
[1] | 
| Basilisk (Heavy Support) | 
1 | 
BS: 3  Front: 12  Side: 10  Rear: 10 | 
145 | 
| 
Tank; Open-Topped; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).; Earthshaker Cannon; Hull Heavy Bolter
 | 
|   Armoured Crew Compartment | 
Vehicle does not count as being Open-Topped. | 
[20] | 
| Godhammer (LemBT) | 
1 | 
BS: 3  Front: 14  Side: 12  Rear: 10 | 
166 | 
| 
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
 | 
|   Searchlight | 
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. | 
[1] | 
| Stubby (LemBT) | 
1 | 
BS: 3  Front: 14  Side: 12  Rear: 10 | 
146 | 
| 
Tank; Turret Battle Cannon; Hull Heavy Bolter
 | 
|   Searchlight | 
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. | 
[1] | 
| Option Footnotes: | 
  | 
 | 
|   Autocannon | 
48" R, S7, AP4, Heavy 2. | 
 | 
|   Battle Cannon | 
72"R, S8, AP3, Ordnance 1, Blast. | 
 | 
|   Bolt Pistol | 
12"R, S4, AP5, Pistol. | 
 | 
|   Bolter | 
24"R, S4, AP5, Rapid Fire. | 
 | 
|   CC Weapon | 
+1A if used with another CCW / pistol. | 
 | 
|   Earthshaker Cannon | 
120"R, S9, AP3, Ordnance 1, Blast. | 
 | 
|   Frag Grenades | 
Fight simultaneosly with troops in cover. Models with Power Fists still go last. | 
 | 
|   Grenade Launcher | 
24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1). | 
 | 
|   Heavy Bolter | 
36"R, S5, AP4, Heavy 3. | 
 | 
|   Hellgun | 
24"R, S3, AP5, Rapid Fire. | 
 | 
|   Lascannon | 
48" R, S9, AP2, Heavy 1. | 
 | 
|   Lasgun | 
24"R, S3, AP-, Rapid Fire. | 
 | 
|   Laspistol | 
12"R, S3, AP-, Pistol. | 
 | 
|   Missile Launcher | 
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). | 
 | 
|   Plasma Gun | 
24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound. | 
 | 
|   Plasma Pistol | 
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. | 
 | 
|   Sniper Rifle | 
36"R, Hits on 2+, Wounds on 4+, Heavy 1. | 
 |