2000 Pts - Imperial Guard Army Traitor Legion

Unit Name ## WS BS St To Wo In At Ld Save Cost
Command Platoon (HQ) 0 No Stats: - 277
  Colonel Lawrence (Colnl) 1 4 4 3 3 3 4 3 9 5+ [102]
Bolter
    Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
    Command Section 3 3 3 3 3 1 3 1 7 5+ [25]
Lasgun (x2); Missile Launcher (x1)
      Standard Bearer 1 3 3 3 3 1 3 1/2 7 5+ [10]
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
  Anti-Tank Squad #1 6 3 3 3 3 1 3 1 7 5+ [95]
Lasgun; Missile Launcher (x3)
  Fire Support Squad #2 6 3 3 3 3 1 3 1 7 5+ [80]
Lasgun; Heavy Bolter (x3)
Alpha Platoon (InfPL) 0 No Stats: - 421
  ASL Alpha Cmd (Lieut) 1 3 3 3 3 1 3 2/3 8 5+ [79]
Bolt Pistol (x1); CC Weapon (x1)
    Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
    Command Section 4 3 3 3 3 1 3 1 7 5+ [36]
Lasgun (x1); Lascannon (x1); Grenade Launcher (x2)
  Cadian 1st (InfSq) 9 3 3 3 3 1 3 1 7 5+ [83]
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Cadian 2nd (InfSq) 9 3 3 3 3 1 3 1 7 5+ [83]
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Delaque 1st (InfSq) 9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Valhallan 1st (InfSq) 9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
Beta Platoon (InfPL) 0 No Stats: - 418
  Lt. Pagan (Lieut) 1 3 3 3 3 1 3 2/3 8 5+ [76]
CC Weapon (x1); Plasma Pistol (x1)
    Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
    Command Section 4 3 3 3 3 1 3 1 7 5+ [26]
Lasgun (x1); Heavy Bolter (x1); Grenade Launcher (x2)
  ASL 1st (InfSq) 9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Plasma Gun (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Valhallan 2nd (InfSq) 9 3 3 3 3 1 3 1 7 5+ [83]
Lasgun (x7); Autocannon (x1); Grenade Launcher (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  Mordian 1st (InfSq) 9 3 3 3 3 1 3 1 7 5+ [83]
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
  ASL 2nd (InfSq) 9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
    Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
Storm Troopers (Elites) 9 3 4 3 3 1 3 1 8 4+ 150
Carapace Armour; Targeters; Deep Strike if allowed; Infiltrate if allowed; Hellgun (x7); Grenade Launcher (x1); Plasma Gun (x1); Frag Grenades
  Veteran Sergeant 1 3 4 3 3 1 3 2 8 4+ [22]
Hellgun; Frag Grenades
    #Targeter Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. [0]
    #Carapace Armour Gives a 4+ Armour save. [0]
Ratskin Snipers (Ratln) 5 2 4 2 2 1 4 1 6 5+ 55
Infiltrate if allowed; Sniper Rifle
Hardened Veterans (Elites) 4 3 4 3 3 1 3 1 8 5+ 145
Each model has a lasgun, which may be replaced by another weapon. However, they can also keep their lasgun, rather than losing it. Models armed with a Special or Heavy weapon lose their other weapons; Commissars will not join this unit.; Sniper Rifle (x1); Bolter (x1); Grenade Launcher (x2); Frag Grenades; Veterans; The squad has the Battle Honours Hardened Fighters (Ignore negative modifiers for morale checks & tests for regrouping) and Steadfast (Unit may attempt to regroup, even when below 50% strength).
  Veteran Officer 1 4 4 3 3 3 4 3/4 9 5+ [45]
CC Weapon (x1); Laspistol (x1)
  Veteran Sergeant 1 3 4 3 3 1 3 2 8 5+ [23]
CC Weapon (x1); Bolter; Frag Grenades
Mule (Sentn) 1 WS: 3 BS: 3 S: 5 I: 3 A: 1 76
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Lascannon
  Armoured Crew Compartment Vehicle does not count as being Open-Topped. [20]
  Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Basilisk (Heavy Support) 1 BS: 3 Front: 12 Side: 10 Rear: 10 145
Tank; Open-Topped; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).; Earthshaker Cannon; Hull Heavy Bolter
  Armoured Crew Compartment Vehicle does not count as being Open-Topped. [20]
Godhammer (LemBT) 1 BS: 3 Front: 14 Side: 12 Rear: 10 166
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
  Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Stubby (LemBT) 1 BS: 3 Front: 14 Side: 12 Rear: 10 146
Tank; Turret Battle Cannon; Hull Heavy Bolter
  Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]
Option Footnotes:
  Autocannon 48" R, S7, AP4, Heavy 2.
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  Bolt Pistol 12"R, S4, AP5, Pistol.
  Bolter 24"R, S4, AP5, Rapid Fire.
  CC Weapon +1A if used with another CCW / pistol.
  Earthshaker Cannon 120"R, S9, AP3, Ordnance 1, Blast.
  Frag Grenades Fight simultaneosly with troops in cover. Models with Power Fists still go last.
  Grenade Launcher 24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1).
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Hellgun 24"R, S3, AP5, Rapid Fire.
  Lascannon 48" R, S9, AP2, Heavy 1.
  Lasgun 24"R, S3, AP-, Rapid Fire.
  Laspistol 12"R, S3, AP-, Pistol.
  Missile Launcher 48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast).
  Plasma Gun 24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound.
  Plasma Pistol 12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound.
  Sniper Rifle 36"R, Hits on 2+, Wounds on 4+, Heavy 1.
Total Army Cost: 1999 Pts.
Notes:
12'' Command Radius.

Models in Army: 132


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 277 1723 13%
Elite (<=3unit) 3 0 350 1650 17%
Troops (>=2unit <=6unit) 2 4 839 1161 41%
Fst. Atck. (<=3unit) 1 2 76 1924 3%
Hvy. Supp. (<=3unit) 3 0 457 1543 22%
Other (N/A) 0 n/a 0 2000 0%
Equipment Summary 10 n/a 58 n/a 2%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.