Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Command Platoon (HQ) |
0 |
No Stats: - |
277 |
Colonel Lawrence (Colnl) |
1 |
4 |
4 |
3 |
3 |
3 |
4 |
3 |
9 |
5+ |
[102] |
Bolter
|
Trademark Item |
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. |
[5] |
Command Section |
3 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[25] |
Lasgun (x2); Missile Launcher (x1)
|
Standard Bearer |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[10] |
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
|
Anti-Tank Squad #1 |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[95] |
Lasgun; Missile Launcher (x3)
|
Fire Support Squad #2 |
6 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[80] |
Lasgun; Heavy Bolter (x3)
|
Alpha Platoon (InfPL) |
0 |
No Stats: - |
421 |
ASL Alpha Cmd (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[79] |
Bolt Pistol (x1); CC Weapon (x1)
|
Trademark Item |
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. |
[5] |
Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[36] |
Lasgun (x1); Lascannon (x1); Grenade Launcher (x2)
|
Cadian 1st (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[83] |
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Cadian 2nd (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[83] |
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Delaque 1st (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[88] |
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Valhallan 1st (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[88] |
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Beta Platoon (InfPL) |
0 |
No Stats: - |
418 |
Lt. Pagan (Lieut) |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
8 |
5+ |
[76] |
CC Weapon (x1); Plasma Pistol (x1)
|
Trademark Item |
A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. |
[5] |
Command Section |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[26] |
Lasgun (x1); Heavy Bolter (x1); Grenade Launcher (x2)
|
ASL 1st (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[88] |
Lasgun (x7); Lascannon (x1); Plasma Gun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Valhallan 2nd (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[83] |
Lasgun (x7); Autocannon (x1); Grenade Launcher (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Mordian 1st (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[83] |
Lasgun (x7); Missile Launcher (x1); Plasma Gun (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
ASL 2nd (InfSq) |
9 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
[88] |
Lasgun (x7); Lascannon (x1); Grenade Launcher (x1)
|
Sergeant |
1 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
[6] |
Laspistol & CC Weapon
|
Storm Troopers (Elites) |
9 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
4+ |
150 |
Carapace Armour; Targeters; Deep Strike if allowed; Infiltrate if allowed; Hellgun (x7); Grenade Launcher (x1); Plasma Gun (x1); Frag Grenades
|
Veteran Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
4+ |
[22] |
Hellgun; Frag Grenades
|
#Targeter |
Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. |
[0] |
#Carapace Armour |
Gives a 4+ Armour save. |
[0] |
Ratskin Snipers (Ratln) |
5 |
2 |
4 |
2 |
2 |
1 |
4 |
1 |
6 |
5+ |
55 |
Infiltrate if allowed; Sniper Rifle
|
Hardened Veterans (Elites) |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
8 |
5+ |
145 |
Each model has a lasgun, which may be replaced by another weapon. However, they can also keep their lasgun, rather than losing it. Models armed with a Special or Heavy weapon lose their other weapons; Commissars will not join this unit.; Sniper Rifle (x1); Bolter (x1); Grenade Launcher (x2); Frag Grenades; Veterans; The squad has the Battle Honours Hardened Fighters (Ignore negative modifiers for morale checks & tests for regrouping) and Steadfast (Unit may attempt to regroup, even when below 50% strength).
|
Veteran Officer |
1 |
4 |
4 |
3 |
3 |
3 |
4 |
3/4 |
9 |
5+ |
[45] |
CC Weapon (x1); Laspistol (x1)
|
Veteran Sergeant |
1 |
3 |
4 |
3 |
3 |
1 |
3 |
2 |
8 |
5+ |
[23] |
CC Weapon (x1); Bolter; Frag Grenades
|
Mule (Sentn) |
1 |
WS: 3 BS: 3 S: 5 I: 3 A: 1 |
76 |
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Lascannon
|
Armoured Crew Compartment |
Vehicle does not count as being Open-Topped. |
[20] |
Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Basilisk (Heavy Support) |
1 |
BS: 3 Front: 12 Side: 10 Rear: 10 |
145 |
Tank; Open-Topped; Indirect Fire Capability; May fire indirectly. If it does so, the Earthshaker Cannon becomes G36"-240", S9, AP3, Ordnance 1, Blast (and uses the Barrage rules).; Earthshaker Cannon; Hull Heavy Bolter
|
Armoured Crew Compartment |
Vehicle does not count as being Open-Topped. |
[20] |
Godhammer (LemBT) |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
166 |
Tank; Turret Battle Cannon; Hull Lascannon; 2 Sponson Heavy Bolters
|
Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Stubby (LemBT) |
1 |
BS: 3 Front: 14 Side: 12 Rear: 10 |
146 |
Tank; Turret Battle Cannon; Hull Heavy Bolter
|
Searchlight |
Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. |
[1] |
Option Footnotes: |
|
|
Autocannon |
48" R, S7, AP4, Heavy 2. |
|
Battle Cannon |
72"R, S8, AP3, Ordnance 1, Blast. |
|
Bolt Pistol |
12"R, S4, AP5, Pistol. |
|
Bolter |
24"R, S4, AP5, Rapid Fire. |
|
CC Weapon |
+1A if used with another CCW / pistol. |
|
Earthshaker Cannon |
120"R, S9, AP3, Ordnance 1, Blast. |
|
Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
|
Grenade Launcher |
24"R, (S3, AP6, Assault 1, Blast) OR (S6, AP4, Assault 1). |
|
Heavy Bolter |
36"R, S5, AP4, Heavy 3. |
|
Hellgun |
24"R, S3, AP5, Rapid Fire. |
|
Lascannon |
48" R, S9, AP2, Heavy 1. |
|
Lasgun |
24"R, S3, AP-, Rapid Fire. |
|
Laspistol |
12"R, S3, AP-, Pistol. |
|
Missile Launcher |
48" R- (S8, AP3, Heavy 1) OR (S4, AP6, Heavy 1, Blast). |
|
Plasma Gun |
24"R, S7, AP2, Rapid Fire. Overheats - if you roll a 1 to hit, make a save or take a wound. |
|
Plasma Pistol |
12"R, S7, AP2, Pistol. Overheats: If you roll a 1 to hit, make a save or take a wound. |
|
Sniper Rifle |
36"R, Hits on 2+, Wounds on 4+, Heavy 1. |
|