Unit Name |
## |
AS |
SH |
ST |
T |
W |
CD |
SZ |
MV |
Cost |
Black Legion |
7 |
5 |
5 |
4 |
5 |
1 |
5 |
2 |
4" |
400 |
High Morale (+1); Fearless; Shock Trooper; Ion Lance; Graviton Pulse Pack
|
Commander X |
1 |
6 |
6 |
4 |
5 |
2 |
6 |
2 |
4" |
[85] |
High Morale (+2); Tactical Awareness; Fearless; Shock Trooper; Multiple Attacks (x2); Strike First; Blaster (x2); Graviton Pulse Pack
|
Supressor Squad |
5 |
4 |
4 |
4 |
4 |
1 |
5 |
2 |
4" |
159 |
Suppressive fire 1; Battle Shield; Combat Blade; Gauss Rifle
|
Snipers |
1 |
4 |
4 |
4 |
4 |
1 |
5 |
2 |
4" |
[30] |
Sniper, Marksman; Battle Shield; Combat Blade; Sniper Rifle
|
Knight Adept of Spirit |
1 |
4 |
4 |
4 |
4 |
1 |
6 |
2 |
4" |
[34] |
Tactical Awareness; Immune to Panic; Terrifying; Blaster; Knight Adept; Meta Powers 1
|
Supressor Squad |
5 |
4 |
4 |
4 |
4 |
1 |
5 |
2 |
4" |
129 |
Suppressive fire 1; Battle Shield; Combat Blade; Gauss Rifle
|
Knight Adept of Spirit |
1 |
4 |
4 |
4 |
4 |
1 |
6 |
2 |
4" |
[34] |
Tactical Awareness; Immune to Panic; Terrifying; Blaster; Knight Adept; Meta Powers 1
|
Militia |
4 |
3 |
3 |
3 |
3 |
1 |
4 |
2 |
4" |
62 |
Combat Blade; Autopistol (x3); Autorifle (x1)
|
Militia Leader |
1 |
3 |
3 |
3 |
3 |
1 |
4 |
2 |
4" |
[14] |
Tactical Awareness; High Morale (+1); Autorifle; Combat Blade
|
Option Footnotes: |
|
|
Autopistol |
CC(+1 / 4); Short(0 / 4); 1-handed. |
|
Autorifle |
CC(-1 / 4); Short(0 / 4); Med(0 / 4); 2-handed. |
|
Battle Shield |
1-handed; -1 to any d10 damage rolls from the front. |
|
Blaster |
CC(0(x2)/4); Short(0(x2)/4); 1-handed |
|
Combat Blade |
CC(0 / ST+0); 1-handed, melee. |
|
Gauss Rifle |
CC(-1 / 5); Short(0 / 5); Med(0 / 5); 2-handed. |
|
Graviton Pulse Pack |
Pulse packs may be used instead of moving or assaulting; The unit may move up to 10" and must then make a CD check; if it passes it can continue with it's turn as usual; otherwise it suffers a -1 to hit (if moving) or loses all charge bonuses and can be counter-charged (if assaulting); When jumping, obstacles of up to 5" in height may be ignored; Pulse Packs may be used to charge, but not to close; Enemy models charged by jumping models may not counter-charge. |
|
Ion Lance |
CC(0(x2) / 5); Short(+1(x2) / 5); 2-handed. |
|
Sniper Rifle |
CC(-1 / 5); Short(+2 / 5); Med(+1 / 5); Long(0 / 4); Ext(-1 / 3); 2-handed. |
|