Unit Name |
## |
Mv |
St |
Ag |
Av |
Sp |
Cp |
Td |
In |
Cs |
Mp |
Cost |
Head Coach |
1 |
- |
- |
- |
- |
0 |
0 |
0 |
0 |
0 |
0 |
200.0 |
Fan Factor (x5); Re-roll (x3); Purchased at initial team creation OR with a special play card
|
Thrower |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
70.0 |
Skills:Gn,Ps,Ph; #Sure Hands; Re-roll fails when picking up the ball.; #Pass; A player with the Pass skill is allowed to re-roll the dice if he misses a pass.
|
Storm Vermin |
1 |
7 |
3 |
3 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
90.0 |
Skills:Gn,St,Ph; #Block; Affects result of Block Dice
|
Gutter Runner |
1 |
9 |
2 |
4 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
80.0 |
Skills:Gn,Ag,Ph; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Gutter Runner |
1 |
9 |
2 |
4 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
80.0 |
Skills:Gn,Ag,Ph; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Lineman |
1 |
7 |
3 |
3 |
7 |
0 |
0 |
0 |
0 |
0 |
0 |
50.0 |
Skills:Gn,Ph
|
Rat Ogre |
1 |
6 |
5 |
3 |
8 |
0 |
0 |
0 |
0 |
0 |
0 |
130.0 |
#Mighty Blow; Add +1 to any Armour OR Injury rolls made by a player with this skill. ; #Frenzy; MUST follow up and block again on push back.; #Prehensile Tail; Opposing players must subtract -1 from the dice roll when dodging out of the players tackle zone.
|
#Big Guy |
May not use team re-rolls. 1 Per team (except goblins and halflings who may take 2). 1/2 skill points. |
[0.0] |
#Wild Animal |
Counts as having Frenzy. Must take first action, or none at all, may be called for illegal procedure. |
[0.0] |