| Unit Name | 
## | 
Mv | 
St | 
Ag | 
Av | 
Sp | 
Cp | 
Td | 
In | 
Cs | 
Mp | 
Cost | 
| Head Coach | 
1 | 
- | 
- | 
- | 
- | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
200.0 | 
| 
Fan Factor (x5); Re-roll (x3); Purchased at initial team creation OR with a special play card
 | 
| Thrower | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
70.0 | 
| 
Skills:Gn,Ps,Ph; #Sure Hands; Re-roll fails when picking up the ball.; #Pass; A player with the Pass skill is allowed to re-roll the dice if he misses a pass.
 | 
| Storm Vermin | 
1 | 
7 | 
3 | 
3 | 
8 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
90.0 | 
| 
Skills:Gn,St,Ph; #Block; Affects result of Block Dice
 | 
| Gutter Runner | 
1 | 
9 | 
2 | 
4 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
80.0 | 
| 
Skills:Gn,Ag,Ph; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
 | 
| Gutter Runner | 
1 | 
9 | 
2 | 
4 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
80.0 | 
| 
Skills:Gn,Ag,Ph; #Dodge; May re-rolled failed dodge once per turn. Affects Block dice result.
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Lineman | 
1 | 
7 | 
3 | 
3 | 
7 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
50.0 | 
| 
Skills:Gn,Ph
 | 
| Rat Ogre | 
1 | 
6 | 
5 | 
3 | 
8 | 
0 | 
0 | 
0 | 
0 | 
0 | 
0 | 
130.0 | 
| 
#Mighty Blow; Add +1 to any Armour OR Injury rolls made by a player with this skill. ; #Frenzy; MUST follow up and block again on push back.; #Prehensile Tail; Opposing players must subtract -1 from the dice roll when dodging out of the players tackle zone.
 | 
|   #Big Guy | 
May not use team re-rolls.  1 Per team (except goblins and halflings who may take 2).  1/2 skill points. | 
[0.0] | 
|   #Wild Animal | 
Counts as having Frenzy.  Must take first action, or none at all, may be called for illegal procedure. | 
[0.0] |