Unit Name |
## |
M |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Save |
Exp |
Cost |
Sarge (Ldr) |
1 |
4" |
4 |
4 |
3 |
3 |
1 |
4 |
1/2 |
8 |
5+ |
61 |
165 |
Leader
|
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Bolt Pistol (*) |
SR8" (+2), LR16". S4, -1Sv, Ammo 6+. |
[20] |
Leader |
Any model within 6" of the Leader can use their Ld value, assuming they (the leader) are not Man Down; The Leader can always attempt to recover from pinning even if there is no model within 2". |
- |
Tank (Heavy) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
61 |
125 |
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Flamer (*) |
Large flame template. S4, -2Sv, Ammo 4+. An ammo test is required every time you fire. If you hit a model but he doesn't go Down or Out, on a 4+ he catches fire - roll a D6 at the start of his turn, 1-5: He takes an S4 hit, move him 2D6" in a random direction (other models move out of his way). 6: The flames go out, no effect. Other models within 1" of the model may put the flames out, if they do this they can't shoot. Roll a D6 in the End Phase, if you roll (7-# of models) the flames go out. Frenzied targets can act normally while on fire. |
[40] |
Yeller (Gngr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
21 |
110 |
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Lasgun (*) |
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. |
[25] |
Sword (*) |
Parry. |
[10] |
Big John Tanith (Gngr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
21 |
100 |
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Lasgun (*) |
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. |
[25] |
Tanith F (Gngr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
21 |
100 |
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Lasgun (*) |
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. |
[25] |
Escher (Gngr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
21 |
100 |
Knife |
A knife. |
[0] |
Mesh Armour |
5+ saving throw. |
[25] |
Autopistol (*) |
SR8" (+2), LR16". S3, Ammo 4+. |
[15] |
Sword (*) |
Parry. |
[10] |
Pothead (Gngr) |
1 |
4" |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
21 |
100 |
Knife |
A knife. |
[0] |
Sword (*) |
Parry. |
[10] |
Laspistol (*) |
SR8" (+2), LR16" (-1). S3, Ammo 2+. |
[15] |
Mesh Armour |
5+ saving throw. |
[25] |
Warrior (Gngr) |
1 |
4" |
3 |
3 |
3/4 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
21 |
120 |
Knife |
A knife. |
[0] |
Bolt Pistol (*) |
SR8" (+2), LR16". S4, -1Sv, Ammo 6+. |
[20] |
Chainsword (*) |
S4, -1Sv. Parry. |
[25] |
Mesh Armour |
5+ saving throw. |
[25] |
Hero (Juve) |
1 |
4" |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
6 |
- |
0 |
40 |
Knife |
A knife. |
[0] |
Autopistol (*) |
SR8" (+2), LR16". S3, Ammo 4+. |
[15] |
Partisan (Juve) |
1 |
4" |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
6 |
- |
0 |
40 |
Knife |
A knife. |
[0] |
Autopistol (*) |
SR8" (+2), LR16". S3, Ammo 4+. |
[15] |