| Unit Name | 
## | 
M | 
WS | 
BS | 
S | 
T | 
W | 
I | 
A | 
Ld | 
Save | 
Exp | 
Cost | 
| Sarge (Ldr) | 
1 | 
4" | 
4 | 
4 | 
3 | 
3 | 
1 | 
4 | 
1/2 | 
8 | 
5+ | 
61 | 
165 | 
| 
Leader
 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Bolt Pistol (*) | 
SR8" (+2), LR16". S4, -1Sv, Ammo 6+. | 
[20] | 
|   Leader | 
Any model within 6" of the Leader can use their Ld value, assuming they (the leader) are not Man Down; The Leader can always attempt to recover from pinning even if there is no model within 2". | 
- | 
| Tank (Heavy) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
61 | 
125 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Flamer (*) | 
Large flame template. S4, -2Sv, Ammo 4+. An ammo test is required every time you fire. If you hit a model but he doesn't go Down or Out, on a 4+ he catches fire - roll a D6 at the start of his turn, 1-5: He takes an S4 hit, move him 2D6" in a random direction (other models move out of his way). 6: The flames go out, no effect. Other models within 1" of the model may put the flames out, if they do this they can't shoot. Roll a D6 in the End Phase, if you roll (7-# of models) the flames go out. Frenzied targets can act normally while on fire. | 
[40] | 
| Yeller (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
21 | 
110 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Lasgun (*) | 
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. | 
[25] | 
|   Sword (*) | 
Parry. | 
[10] | 
| Big John Tanith (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
21 | 
100 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Lasgun (*) | 
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. | 
[25] | 
| Tanith F (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1 | 
7 | 
5+ | 
21 | 
100 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Lasgun (*) | 
SR12" (+1), LR24". S3, -1Sv, Ammo 2+. | 
[25] | 
| Escher (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
21 | 
100 | 
|   Knife | 
A knife. | 
[0] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
|   Autopistol (*) | 
SR8" (+2), LR16". S3, Ammo 4+. | 
[15] | 
|   Sword (*) | 
Parry. | 
[10] | 
| Pothead (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
21 | 
100 | 
|   Knife | 
A knife. | 
[0] | 
|   Sword (*) | 
Parry. | 
[10] | 
|   Laspistol (*) | 
SR8" (+2), LR16" (-1). S3, Ammo 2+. | 
[15] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
| Warrior (Gngr) | 
1 | 
4" | 
3 | 
3 | 
3/4 | 
3 | 
1 | 
3 | 
1/2 | 
7 | 
5+ | 
21 | 
120 | 
|   Knife | 
A knife. | 
[0] | 
|   Bolt Pistol (*) | 
SR8" (+2), LR16". S4, -1Sv, Ammo 6+. | 
[20] | 
|   Chainsword (*) | 
S4, -1Sv. Parry. | 
[25] | 
|   Mesh Armour | 
5+ saving throw. | 
[25] | 
| Hero (Juve) | 
1 | 
4" | 
2 | 
2 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
6 | 
- | 
0 | 
40 | 
|   Knife | 
A knife. | 
[0] | 
|   Autopistol (*) | 
SR8" (+2), LR16". S3, Ammo 4+. | 
[15] | 
| Partisan (Juve) | 
1 | 
4" | 
2 | 
2 | 
3 | 
3 | 
1 | 
3 | 
1/2 | 
6 | 
- | 
0 | 
40 | 
|   Knife | 
A knife. | 
[0] | 
|   Autopistol (*) | 
SR8" (+2), LR16". S3, Ammo 4+. | 
[15] |