2000 Pts - Dogs of War Army Blackheart's Heartbreakers

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Jafar () 1 4 3 3 3 3 2 3 1 7 2 1 1 145
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Heaven; Miscast Table
  #1: Second Sign of Amul 5+(6+ WD 264 Revisions); May re-roll D3 dice in the remainder of this turn. [0]
  #2: Portent of Far 6+, Range 12"; A friendly unit in H-t-H re-rolls all 1s to hit or to wound. [0]
  #3: Forked Lightning 7+; (Rng 24" WD 264 Revision); One unit takes D6 St4 hits. [0]
  #4: Uranon's Thunder Bolt 9+; (Rng 24" WD 264 Revision); One unit takes D6 St4 hits, no armour save. [0]
  #5: Storm of Cronos 9+, Rng 12"; Enemy units visible to the caster in 12" take D6 St4 hits. [0]
  #6: Comet of Casandora 10+ (11+ WD264); Place marker. Every player turn: D6, 1-3 another marker, 4-6 all units in D6"x markers 2D6 St5 (St 4 - WD 264 Revisions) hits. (Only 1 in play per Wizard - WD 264)) [0]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Paymaster 1 4 4 4 4 4 2 4 2 8 4+ 6+ 1 76
Counts as BSB.; May not be General.; Army tests for panic if killed.; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Talisman of Protection 6+ ward save [15]
Heavy Cavalry 4 4 4 3 3 3 1 3 1 8 2+ 2 120
Barding; Lance; St+2 on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Champion 1 4 4 3 3 3 1 3 2 8 2+ 2 [15]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Mercenary General 1 4 6 5 4 4 3 6 4 9 1+ 2 133
General; Units within 12" may use General's Leadership; Barding; Lance; St+2 on charge; Heavy Armour
  Enchanted Shield 5+ Sv; May be taken with other magic armor [10]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Naga (Light Cav) () 6 4 3 3 3 3 1 3 1 7 6+ 2 87
Fast Cavalry; Spear; St+1 on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
  Warhorse 6 8 3 3 3 1 3 1 5 [0]
Naga (LightCav) () 5 4 3 3 3 3 1 3 1 7 6+ 2 75
Fast Cavalry; Spear; St+1 on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Mercenary Captain 1 4 5 5 4 4 2 5 3 8 6+ 2 64
Spear; St+1 on charge
  Warhorse 1 8 3 3 3 1 3 1 5 [0]
Cannon 1 7 3 85
Small Cannon
  Cannon Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Cannon 1 7 3 85
Small Cannon
  Cannon Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
  Cannon Misfire Table 1. Destroyed, 2-3 Malfunction (Cannot fire this turn or next), 4-6 May not shoot this turn. -
Dwarfs 9 3 4 3 3 4 1 2 1 9 4+ 1 150
Hate O&G of all types; Flee and Pursue 2d6"-1; Relentless; Crossbow; 30", St4 hit, Move or Fire; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Champion 1 3 4 4 3 4 2 2 1 9 4+ 1 [10]
Djinn () 2 6 3 2 4/6 4 3 2 3 7 6+ 3 142
Great Weapon; last in HtH unless charging, Conflicts w/ shield; Light Armour; Fear.
  Djinn Champion () 1 6 3 2 4/6 4 3 2 4 7 6+ 3 [10]
Duellists 8 4 4 3 3 3 1 4 1 7 1 72
Skirmish; Pistol; 8", St4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; Str 4 hit, -2 ArSv, 1st rnd.
Pikemen 31 4 3 3 3 3 1 3 1 7 5+ 1 382
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Champion 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
Pikemen 31 4 3 3 3 3 1 3 1 7 5+ 1 382
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Champion 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
Option Footnotes:
  Miscast Table Roll 2d6; 2. all models in BtB with wizard (and wizard himself) take 1 S10 hit.; 3. Wizard blasted D6" in random direction. Cannot cast any more spells until he rolls a 6 at start of following magic phases. If hits solid object, Wiz takes 1 S10 hit. If hits other models, both model and wiz take 1 S10 hit each.; 4. Opposing Wiz casts another spell instead w/ same or lower difficulty. Treat as Bound spell. Dispel w/ Power Dice; 5. Wiz cannot shoot or attack, hit auto in CC, cannot cast this turn or next.; 6-7. Caster cannot cast anymore spells this phase.; 8-9. Casting pool empties, magic phase ends.; 10. Caster takes 1 Wo w/ no saves allowed.; 11. Loses 1 magic level and miscast spell is lost.; 12. Spell cast w/ IF. Caster loses wizard abilities (no dice for pool, no more spells) for rest of game.
Total Army Cost: 1998 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 3
Models in Army: 113


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 418 1582 20%
Core (>=3unit) 6 n/a 1118 882 55%
Special (<=4unit) 2 2 292 1708 14%
Rare (<=2unit) 2 0 170 1830 8%
Magic Item Summary 4 n/a 75 n/a 3%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.