Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
Jafar () |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
145 |
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Heaven; Miscast Table
|
#1: Second Sign of Amul |
5+(6+ WD 264 Revisions); May re-roll D3 dice in the remainder of this turn. |
[0] |
#2: Portent of Far |
6+, Range 12"; A friendly unit in H-t-H re-rolls all 1s to hit or to wound. |
[0] |
#3: Forked Lightning |
7+; (Rng 24" WD 264 Revision); One unit takes D6 St4 hits. |
[0] |
#4: Uranon's Thunder Bolt |
9+; (Rng 24" WD 264 Revision); One unit takes D6 St4 hits, no armour save. |
[0] |
#5: Storm of Cronos |
9+, Rng 12"; Enemy units visible to the caster in 12" take D6 St4 hits. |
[0] |
#6: Comet of Casandora |
10+ (11+ WD264); Place marker. Every player turn: D6, 1-3 another marker, 4-6 all units in D6"x markers 2D6 St5 (St 4 - WD 264 Revisions) hits. (Only 1 in play per Wizard - WD 264)) |
[0] |
Dispel Scroll |
Dispels one spell. One use only. |
[25] |
Dispel Scroll |
Dispels one spell. One use only. |
[25] |
Paymaster |
1 |
4 |
4 |
4 |
4 |
4 |
2 |
4 |
2 |
8 |
4+ |
6+ |
|
|
1 |
76 |
Counts as BSB.; May not be General.; Army tests for panic if killed.; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
|
Talisman of Protection |
6+ ward save |
[15] |
Heavy Cavalry |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
120 |
Barding; Lance; St+2 on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
|
Champion |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[15] |
Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
Mercenary General |
1 |
4 |
6 |
5 |
4 |
4 |
3 |
6 |
4 |
9 |
1+ |
|
|
|
2 |
133 |
General; Units within 12" may use General's Leadership; Barding; Lance; St+2 on charge; Heavy Armour
|
Enchanted Shield |
5+ Sv; May be taken with other magic armor |
[10] |
Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
Naga (Light Cav) () |
6 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
2 |
87 |
Fast Cavalry; Spear; St+1 on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
|
Warhorse |
6 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
Naga (LightCav) () |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
2 |
75 |
Fast Cavalry; Spear; St+1 on charge; Musician; +1CR if tied; +1 Ld in rally attempts.
|
Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
Mercenary Captain |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
8 |
6+ |
|
|
|
2 |
64 |
Spear; St+1 on charge
|
Warhorse |
1 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
85 |
Small Cannon
|
Cannon Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
85 |
Small Cannon
|
Cannon Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
Cannon Misfire Table |
1. Destroyed, 2-3 Malfunction (Cannot fire this turn or next), 4-6 May not shoot this turn. |
- |
Dwarfs |
9 |
3 |
4 |
3 |
3 |
4 |
1 |
2 |
1 |
9 |
4+ |
|
|
|
1 |
150 |
Hate O&G of all types; Flee and Pursue 2d6"-1; Relentless; Crossbow; 30", St4 hit, Move or Fire; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
|
Champion |
1 |
3 |
4 |
4 |
3 |
4 |
2 |
2 |
1 |
9 |
4+ |
|
|
|
1 |
[10] |
Djinn () |
2 |
6 |
3 |
2 |
4/6 |
4 |
3 |
2 |
3 |
7 |
6+ |
|
|
|
3 |
142 |
Great Weapon; last in HtH unless charging, Conflicts w/ shield; Light Armour; Fear.
|
Djinn Champion () |
1 |
6 |
3 |
2 |
4/6 |
4 |
3 |
2 |
4 |
7 |
6+ |
|
|
|
3 |
[10] |
Duellists |
8 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
|
|
|
|
1 |
72 |
Skirmish; Pistol; 8", St4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; Str 4 hit, -2 ArSv, 1st rnd.
|
Pikemen |
31 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
382 |
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
Champion |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
Pikemen |
31 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
382 |
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
Champion |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
Option Footnotes: |
|
|
Miscast Table |
Roll 2d6; 2. all models in BtB with wizard (and wizard himself) take 1 S10 hit.; 3. Wizard blasted D6" in random direction. Cannot cast any more spells until he rolls a 6 at start of following magic phases. If hits solid object, Wiz takes 1 S10 hit. If hits other models, both model and wiz take 1 S10 hit each.; 4. Opposing Wiz casts another spell instead w/ same or lower difficulty. Treat as Bound spell. Dispel w/ Power Dice; 5. Wiz cannot shoot or attack, hit auto in CC, cannot cast this turn or next.; 6-7. Caster cannot cast anymore spells this phase.; 8-9. Casting pool empties, magic phase ends.; 10. Caster takes 1 Wo w/ no saves allowed.; 11. Loses 1 magic level and miscast spell is lost.; 12. Spell cast w/ IF. Caster loses wizard abilities (no dice for pool, no more spells) for rest of game. |
|