1000 Crds - Delaque Gang Backstabbers

Unit Name ## M WS BS S T W I A Ld Save Exp Cost
Gang Summary 0 Stash: 0 Crds 0
  Wastes # 0 income. [0]
  Wastes # 0 income. [0]
  Wastes # 0 income. [0]
  Wastes # 0 income. [0]
  Wastes # 0 income. [0]
Gang Leader 1 4" 4 4 3 3 1 4 1 8 - 61 170
Leader
  Knife A knife. [0]
  Boltgun (*) SR12" (+1), LR24". S4, -1Sv,Ammo 6+. [35]
  Stub Gun (*) SR8", LR16" (-1). S3, Ammo 4+. [10]
  Dum-Dum Bullets (Stub Gun) (*) S4. If you fail an ammo roll, the Stub Gun explodes. [5]
  Leader Any model within 6" of the Leader can use their Ld value, assuming they (the leader) are not Man Down; The Leader can always attempt to recover from pinning even if there is no model within 2". -
Heavy 1 4" 3 3 3 3 1 3 1 7 - 61 125
  Knife A knife. [0]
  Flamer (*) Large flame template. S4, -2Sv, Ammo 4+. An ammo test is required every time you fire. If you hit a model but he doesn't go Down or Out, on a 4+ he catches fire - roll a D6 at the start of his turn, 1-5: He takes an S4 hit, move him 2D6" in a random direction (other models move out of his way). 6: The flames go out, no effect. Other models within 1" of the model may put the flames out, if they do this they can't shoot. Roll a D6 in the End Phase, if you roll (7-# of models) the flames go out. Frenzied targets can act normally while on fire. [40]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
Juve 1 4" 2 2 3 3 1 3 1/2 6 - 0 40
  Knife A knife. [0]
  Autopistol (*) SR8" (+2), LR16". S3, Ammo 4+. [15]
Juve 1 4" 2 2 3 3 1 3 1/2 6 - 0 40
  Knife A knife. [0]
  Stub Gun (*) SR8", LR16" (-1). S3, Ammo 4+. [10]
  Dum-Dum Bullets (Stub Gun) (*) S4. If you fail an ammo roll, the Stub Gun explodes. [5]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 120
  Knife A knife. [0]
  Shotgun (*) SR4", LR18", Knock-back: Targets hit by a shotgun testing to see if they fall over an edge have a -1 to their I. Solid: -/-1, S4, Ammo 4+. Scatter: +1/-1, S3, Ammo 4+, 1" blast, ignores cover. [20]
  Man-Stopper Ammo (Shotgun) (*) SR4", LR18", S4, -2Sv, Ammo 4+. [5]
  Stub Gun (*) SR8", LR16" (-1). S3, Ammo 4+. [10]
  Dum-Dum Bullets (Stub Gun) (*) S4. If you fail an ammo roll, the Stub Gun explodes. [5]
  Frag Grenades (*) S3, -1Sv, 2" blast marker, Auto-fails Ammo rolls. [30]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 90
  Knife A knife. [0]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
  Stub Gun (*) SR8", LR16" (-1). S3, Ammo 4+. [10]
  Dum-Dum Bullets (Stub Gun) (*) S4. If you fail an ammo roll, the Stub Gun explodes. [5]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 90
  Knife A knife. [0]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
  Stub Gun (*) SR8", LR16" (-1). S3, Ammo 4+. [10]
  Dum-Dum Bullets (Stub Gun) (*) S4. If you fail an ammo roll, the Stub Gun explodes. [5]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 75
  Knife A knife. [0]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 75
  Knife A knife. [0]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
Ganger 1 4" 3 3 3 3 1 3 1 7 - 21 75
  Knife A knife. [0]
  Lasgun (*) SR12" (+1), LR24". S3, -1Sv, Ammo 2+. [25]
Total Gang Cost: 900 Crds.
Notes:
Leaders can have skills from all but the 'Muscle' category, Heavies from 'Stealth', 'Muscle', 'Shooting' and 'Techno', Gangers from 'Agility', 'Shooting' and 'Stealth' and Juves from 'Shooting' and 'Stealth'. If you roll a 2 or 12 when working out advances, however, you can choose from *any* category.

Gang Rating: 1148
Total XP: 248


Validation Results:
Item 'Wastes #' appears more times in roster than its maximum (1).

Troop Type Count Unused Credits Unused Percent
Leader (N/A) 1 n/a 170 830 17%
Heavy (N/A) 1 n/a 125 875 12%
Ganger (N/A) 6 n/a 525 475 52%
Juve (N/A) 2 n/a 80 920 8%
Summary (N/A) 0 n/a 0 1000 0%
Hired Guns (N/A) 0 n/a 0 1000 0%
Vehicles (N/A) 0 n/a 0 1000 0%
Equipment Summary 37 n/a 370 n/a 37%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.