So You Wanna Make A Character?:
Some simple guidelines and comments:
TIPS FOR GREAT NEW CHARACTERS
So you have this collection of stats, but just don't know how to breath
life into it, how to role-play it? Tip one is thinking like your
character, and to think like your character, you have to know all about
your new character.
The MLS Character Questions
The Game of Twenty Questions
Shakespeare Knew Everything About
Role-Playing
You and Your Backstory
General Information:
Crunchy Information:
ILF members are exempt from having to pay the suggested $5 per semester
donation that we ask of people. No reason.
Maps of the UMCP Campus for those who don't know their way around.
Paul M. M. Jacobus
(vampire@digex.net)
When we first started getting players at the beginning of the larp, we
gave them a questionnaire with lots of personal details about the
character, so we could keep it on file and refer back to it. Since then,
we've more than tripled in size, and keep track of everything isn't
feasible anymore. But the questionnaire is still a great way to figure
out how your character acts. These are the kind of questions you should be
able to answer about your character off the top of your head.
I also copied a similar list of questions from the new Legends of the
Five Rings role-playing game, simply because I liked the way it read.
Yes, I had to change a few (since the L5R game is set in a fantasy
oriental setting) but some concepts (like Clan) transfer over nicely.
An essay by Don Bruns
about how to really get into your character. Great for new players and
players looking for that extra oomph.
A fine piece by Jennifer
Raffensperger about the proper way to create a character: story first,
then stats.