Firstborn army list 981 points Chronomancer (Wither, Accelerate) = 132 Repulsar Knight = 91 Repulsar Marksman = 82 Swordsmen (8 plus leader and 2 Greatswords) = 265 Crossbowmen (8 plus leader) = 241 Black Sisters (3 plus leader) = 170 --- Basic scheme: The Swordsmen are the anchor. Move them towards the enemy, accelerating as you feel safe. Always engage the enemy with at least one Swordsman before sending in a Greatswordsman, to add up bonuses even more. The Knight moves with them to take on larger threats. The Marksman is a flanker, to take out troublemakers. The Crossbowmen bring up the rear, also getting accelerated as necessary. Their goal is to get stuck in at a central position, preferrably one with some defenses. The Chronomancer moves between the two units, accelerating as necessary, and hitting enemies with Wither as capable. ---