CYBERTRONIC REAVERS


The asteroid bases of Cybertronic Corporation hide secrets more terrible than their overt propaganda campaign. Certain alloyed metals, made from rocks brought into the asteroid field from deep orbit, exhibited a resistance to the Art practiced by the Brotherhood. Seizing the opportunity, Cybertronic has begun the unthinkable: building a force of cyborgs capable of resisting the Brotherhood.

Of course, the executives claim it's just a safeguarding measure, put in place in case the Brotherhood ever falls to corruption, Dark Symmetry or otherwise. Can't be too careful these days, after all. In truth, Cybertronic is jealous of the all-encompassing power the Brotherhood is taking, and is designing the Reavers to help counter the Mortificators and Inquisitors constantly at Cybertronic's doorstep.

Meanwhile, the company has deep space mining craft travelling farther and farther out into the void, looking for more asteroids with mysterious metals to mine...

REAVER Cost:
CC RC PW LD AC W ST MV A S

REAVER SERGEANT Cost:
CC RC PW LD AC W ST MV A S

Structure: Squad
4-8 Reavers
Up to 1 Reaver Sergeant
Equipment:
Reavers: SMG, Power Claw
Reaver Sergeant: SMG, Power Claw
Special Abilites:
None.
Special Rules:
When the Reavers are targetted by an Art spell, roll a d20. If it comes up 1-10, the spell is cancelled.

Reavers were originally printed in Warzone first edition in the book Casulties of War, page 28.

Proxy Suggestion:


Paul M. M. Jacobus (vampire@access.digex.net)
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